I'm at the moment skinning and or reworking the last missing skins for the Spa 24 Hours races of 20 (those that have a car model in AC), which will be made public when they are finished and tested. I'm a complete noob when it comes to track editing. The only stuff that is missing/broken are the Rim Blur, the front rims look darker than the rear ones and the driver's legs are messed up. Turn Signals work but not inside in the gauges since its a really low poly model i couldn't do much to it. The wipers work so you can drive it in rain if the rain passes trough the windows please inform me. I could do the door animations but because of the door inside change i have feared that it would look wonky With real inside 3D doors i took them from the Zonda Cinque There was only so much i could do with the model it was really low poly the door sides were literally cardboard cutouts so i had to replace them The performance should be spot on with the real thing if it feels unrealistic or too fast please give me feedback including criticism of course. The tires should now have more grip it now likes to bite back but for the full experience i would recommend disabling the ABS and TCS Made the suspension a bit bumpy since this is a street car unlike the flat suspension from the Zonda R which i used the physics from. Made the wing aero a bit more fitting for the Zonda F to reach its top speed. Collider done from scratch its my first time doing it so don't count it being the most realistic Interior AO is experimental I've done it but i'm not sure if its done right from what it seems other modders seem to flatten it i just put the whole AO Because it has an AO it is skinable there's a skin folder AO that i put in the car's folder so if you wan't to skin it go ahead. The car now has an AO and i must say it looks perfect IMO Pagani Zonda F Converted from Real Racing 3ĭang did i improve my skills with this one Water requires ST Flow shader to work correctly To use different track skins (Autumn, Super GT '19, Super Formula '19) you need to launch using content manager. Significant changes to treewall and backgroundĪdded realistic advertisments and placement to suit Super GT / Super Formula race weekend Removal of numerous objects around circuit (grandstands, trees, sponsors etc.) to create a realistic race weekend feelĪddition of a lot of objects (TV, rescue vehicles, pit crews etc.) to create a realistic race weekend feelĪddition of new crowds and spectator vehicles to create a realistic race weekend feelĬhanged / edited numerous textures (grass, road, trees etc.) To install simply copy the autopolis_international_jaf folder to your Steam/steamapps/common/assettocorsa/content/tracks folder Re-worked by enkay74 to try and obtain a Super GT race weekend feel to the Autopolis Circuit Charles Sami Razon Amyouni Chivas AutoArt - A Super GT Assetto Corsa GroupĪutopolis International Racing Circuit (JAF) Exclusive release for Chivas Autoart by Enkay74īaseline circuit Converted to AC by Omukum
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